Monday, October 25, 2010

A fully CG production process - complete


銆忋? Step7

Complete

The last part is about.



Show OFFEN step foot ground force momentum, so the effect of the wind quotes. These effects are done with white out AIR BRUSH

In addition, in order to take into account the overall color adjustment, color layer of depth, with a HARD LIGHT in the entire screen from top to bottom to create the strength of color change, increased levels of flu. This effect is absolutely indispensable.

(No additional re-introduced himself to try to know the difference between a)

Finally, in the final layer on the whole a careful revision, removal of redundant small part of all, to fill and modify the color, correct position inconsistent about the local. (In STEP 4, also can be part of the final revised figures.)

To do this step, I think we have all very tired, but work is finally completed (after also need to be repeatedly dissatisfied with modifications).

Original Author:






相关链接:



Distribution of 6.0 billion Taiwan Clevo OEM Buynow out Difficulties



Kingsoft Internet in March set up entities known as the listed companies to prepare



Top Animation Tools



MOV to MPEG4



Alibaba hand the largest U.S. business Insurers AIU



Using "replace" One-time elimination of the hard carriage return



Top Help Tools



Promote safe new account RISING 2008



How to easily create pop-up menu with DREAMWEAVER



AVI To MOV



Illustrator and Photoshop to create gorgeous wallpaper patterns



DIVX to 3GP



Infomation Components And Libraries



Hot Nature - Screen Savers



take along your car audio 4gb 2.4 inch lcd car



Monday, October 18, 2010

How to add the equivalent in the R5 name (Alternate name)


How to add the equivalent in the R5 name (Alternate name)
Equivalent name is Domino R5's new features. Using equivalent names, you can assign two names for the users: a basic name, an equivalent name. Basic General is the use of international common language, equivalent to General is to use the user's native language. Equivalent to the user to add in your name, you must first give the organization or to register the user add the equivalent organizational unit name.

1. To add the equivalent organization or organizational unit name
1. Admin start Domino Administrator software, click on the "Configuration" tab
2. Click on the right side of the screen the "Tools" under "verify" - "Verify"
3. Select Organization identifier file (cert.id), enter the password
4. Choose to be validated identifier file, enter the password. If the identifier is added to the organization, then re-select the organization identifier file (with the step 4)
5. Click the "Add" button
6. In the "Language" select the domain name of the language equivalent. If you add the equivalent to the organizational unit name, the optional language, including its validation on a word verified all languages.
7. (Optional) enter the country code for the organization, such as China CN. Organization identifier can only be used to change options file.
8. In the "Organization / Organizational Unit" field, enter the organization / organizational unit name
9. Click "OK" button
10. Click the "Verify" button

2. To have the user add the equivalent name
First of all, ensure that registration of the user's organization or organizational unit you want to use the language with the equivalent name
1. Admin start Domino Administrator software, click on "individual and group" label
2. In the "personal" view, select the user name is added equivalent
3. To open the document, click on "Manage" tab, edit the document in the following fields:
1) The proposed name is equivalent to the public: Input Equivalent name (not including the hierarchy)
2) proposed the only organizational unit is equivalent to: (optional) Enter the equivalent organizational unit, the field is different from the two main users of the same name, and verify the actual words not related to organizational units.
3) The proposed name of the language is equivalent to: choose the equivalent name of the language
4. Repeat steps 2 and 3, the user distribution is equivalent to other names, and then re-verify the user
5. Selected to be verified the user's document, go to "personal" - "personal" - "re-authentication", select the verifier identifier, enter the password. When the administration after completing the process of running, it changes the user personal documents, and copy to the network in the domain of other database.

3. To add a new user name equivalence
Register a new user, in the upper left corner click on the "Advanced" option, then click on the "other" button, the middle part of the window on top that you can fill in Step 3 of 3 domains, add the equivalent to the user name.

Note: The server can not have equivalent names; organization or organizational unit can have multiple equivalent names, but users can only have an equivalent name. With the equivalent name in the user or organizational unit of the level of authentication must have the same kind of language word equivalent name.






Recommended links:



Pressure Direct Sales Model, "Yang Shuai" Miller Came To Power Dell



Computer Sounded The Same Side, "Chong Fenghao"



Contribute something to do on the SALES



For you Download Managers



MPG to 3GP



E-cology in the Pan Micro Series 15



Simple Accounting And Finance



microsoft update windows7 graphics HARDWARE



Red Hat, JBoss Founder and prospects may leave doubt



Summer cold! Photoshop to add some ice cup



M2TS converter



Ambiguous "message" mostly Huafei trap



ASF to MOV



Wednesday, October 6, 2010

3DS Max 7 Mental Ray renderer whole strategy: global illumination


Part VI Mental Ray global illumination

The lesson we learn Mental Ray global illumination settings. Click here to download the scene files (ZIP compression, 20.6K). Mental Ray global illumination renderer is an advanced lighting algorithms that can achieve special color effects of light energy transfer, light is used to simulate the real environment.

1, create the basic scene. First create a rectangle. In the command panel, click the Create / Geometry button, click the Box tool in the Top view to create a rectangle, we will use it as a room. Set its parameters: Length: 100, Width: 100, Height: 60, as shown in Figure 1-1.



Figure 1-1

2, create a sphere. In the Create command panel, click the Sphere button, in order check the bottom of board Base to Pivot, and in the Top view to create a sphere, set its parameters: Radius value of 20, adjusted to Figure 1-2 location shown.



Figure 1-2

3, to create light. In the command panel, click Create / Lights, Omni button click in the Top view to create a flood lights, lights in the edit command panel projection options will open, and then adjusted to the Front view Figure 1 - 3 shows the location.



Figure 1-3




[Next]



4, create a camera. In the command panel, click Create / Cameras, click the Target button in the Top view to create a camera, as shown in Figure 1-4, and then activate the renderings, press the C key on the keyboard, the perspective into camera view.



Figure 1-4

5, by adding reverse normal order. Select graph rectangular, in the command panel, click the Modify button access to modify the command panel, in its drop-down list to add it to a Normal command, check the command panel below the Flip Normal command, and then adjust the camera observation point, this basic scenario we create complete end to create complete scene as shown in Figure 1-5.



Figure 1-5

6, for material settings. First let us make room for multi-dimensional material, as the room we are used to create rectangular, so the time specified in the materials we use multidimensional materials for the room type specified a color for each wall material, the main purpose of this production is In order to set the next step for global illumination effects for observing time. Press the M key on your keyboard to open the Material Editor, activate a material example of the ball, named "Room", it would be assigned to the scene of the cuboid. Click the Material Editor window below the Standard button in the pop-up browser window, select materials Multi / Sub-Object material type, then click the Set Number button, set the number of material 6, as shown in Figure 1-6.



Figure 1-6




[Next]



7, No. 3 materials will be set to blue, the fourth number is set to pink material, this material we will set the room finished, as shown in Figure 1-7.



Figure 1-7

8, material production sphere. In the material editor and then activate an example of the ball, it would be assigned to the scene of the ball, set the Ambient color to pure black, set the Diffuse color value R: 180, G: 180, B: 180, Figure 1 -8 shown.



Figure 1-8

9, scene rendering test. Using the Mental Ray renderer test rendering of the camera view, the effect shown in Figure 1-9.



Figure 1-9




[Next]



10, global illumination settings. Select the rectangle in the scene, click the right mouse button, the pop-up window, select Properties item, click into the Mental Ray settings item, check the Generate Global IIIumination produce global illumination options, this will launch a bright child cuboid, resulting in overall lighting effects. As shown in Figure 1-10.



Figure 1-10

11, the toolbar, click Render Scene Dialog tools to open the Render Settings dialog box, click into the Indirect lllumination column, check the Global lllumination option under Enable, so we opened the produce global illumination settings, shown in Figure 1 -11 shown.



Figure 1-11

12, test render. Accepted the default settings, use the Mental Ray renderer test on the camera view rendering, rendering shown in Figure 1-12.



Figure 1-12

13, adjust the overall lighting. Observe the scene we found the scene too bright bright child, then we can light to be adjusted. Select scene floodlights, click the Modify button access to modify the command panel, or by adjusting the value of Multiplie regulation under the Energy Global Multipliers value to adjust the size of sub-light brightness can be. As shown in Figure 1-13.



Figure 1-13




[Next]



14, the final aggregate results. Now we can not carry out the final rendering, it is because the use of global illumination for scenes rendered must be gathered to open a final option. The toolbar, click Render Scene Dialog tool rendering settings dialog box opens, click into the Indirect lllumination column, check the Final Gather option under Enable, so we opened up the final gathering effect, as shown in Figure 1-11 .



Figure 1-14

15, press the render button on the camera view to render, rendering results as shown in Figure 1-15, then we will find that playing with a very long time, at this time scenario of the effect is very good, both in the sphere around side have shown a wall color, room on the top and the ground also showed good results, this is the result of global illumination.



Figure 1-15

16, adjusting rendering speed. Just the time spent in rendering a lot of time, which for us made the scene in real time is very unfavorable, and we hope is that, when rendered in the regulation of the speed should be faster, and finally rendering the final scene graph can be slow number, and we pass the test found that by adjusting the render settings panel under the Final Gather Samples can greatly increase the value of rendering speed, as shown in Figure 1-16, will sample the value is set to 100 again this test rendering We will find a lot of speed, in practice, this value is adjusted smaller, again when the final drawing can be set too large a number.



Figure 1-16

17, bright child radius settings. To see the number of bright children, we can open the radius settings, render settings, command panel, first uncheck the Final Gather option under Enable, check the Global IIIumination option under Enable, check the settings of the Maximum Sampling Radius A value of 1, after the effect of rendering time as shown in Figure 1-17.



Figure 1-17




[Next]

18, in the rendering settings Command panel, uncheck the Maximum Sampling Radius entry, and then check the Final Gather option under Enable, check the Radius, set the value of 1, Check Min. Radius, set its value is 0.1, as shown in Figure 1-18, to render the scene at this time we will find that speed is still slow, this is because the radius is too small result, under normal circumstances, our actual application process, we should uncheck Min. Radius option, then set the Radius value of larger, this time rendering speed is still fast.



Figure 1-18

19, the Radius value set to 5, the final rendering of the scene, the effect shown in Figure 1-19.



Figure 1-19

20, this section Summary: The main lesson we learn from the Mental Ray global illumination settings approach, learning through this section, should grasp the following aspects:
(1) how to produce global illumination, global lighting necessary conditions? The right-click the object, its properties will be generated in the global lighting option is checked; the scene must be light, and in the Modify command panel to open the light Automatically Calculate Energy and Photons item; in the render settings dialog box, In the Indirect lllumination column, check the Global IIIumination option under Enable, so we opened the produce global illumination settings.
(2) How to adjust the overall brightness of lighting in the scene.
(3) how to improve the rendering speed of the global lighting scenarios.

Well, the lesson to learn on here, the next section we will learn Mental Ray's special lighting, please continue to pay attention PConline software information of 3DS Max part.






Recommended links:



Audio Recorders reviews



Blog You Need To Fundamentalism



Dynamic Power-BIV5.3.1 Chi Aowei smooth fat Version!



Report Wizards And Components



MKV to MP4



Frequently Asked QUESTIONS based on C # language summary (2)



Kaspersky and Digital Star donated 500,000 yuan each, Yushu



GIS Work?



Go ahead! KASPERSKY Antarctic expedition reached the South Pole



MacTel impact WinTel



3G2 to MOV



RMVB to MP4



Modern Shipbuilding Process



how to recover data from a dead hard drive